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Branching evolutions: which Aniimo split into two forms

Infergon wants level 48, a Perfect potential rating and a boss fight. Melloblum wants one rose stamen. Here is what each Aniimo split line asks before it branches.

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The short version

  1. Each branch of a split evolution has its own unlock requirements, set by quest decisions and items collected, and they have to be met before you can spend evolution materials.
  2. Infergon is the strictest branch: a Jawling or Helmwhelp needs a Perfect potential rating and level 48, and evolving at the sword starts a fight with Omega Infergon that you must win.
  3. Budsquire splits into Thornblade or Melloblum, and Melloblum costs one Stamen of Kubo's Rose.
  4. Wisptis evolves into either Ignitis or Fulmintis, so catching two lets you own both.
  5. Auto-releasing catches without checking them can throw away weather forms and the creatures you need for split evolutions.

Most Aniimo evolution is simple: hit the level, spend the materials, get the next form. Some species do not follow a single line. They branch, offering two paths to two different evolved forms, and each path has its own requirements.

Those requirements are where people get stuck. A branch can depend on a quest decision, an item you collected, a level, or a quality rating, and the condition has to be met before the game lets you spend evolution materials on it. Picking the wrong branch is not cosmetic either. Alternate forms come with their own abilities, skills and combat role, and some gain a new element.

This page goes through how branching works, then the lines that split and what each branch asks of you.

How Aniimo evolution branches

Aniimo evolve into new forms when they meet specific requirements. For most, that mainly means reaching certain levels. Branching species are different: they offer two path options, and which form you get is determined by the requirements of that path, such as quest decisions you made and items you collected. Different branches of the same Aniimo have distinct unlock requirements, so meeting one says nothing about the other.

The special conditions come first. You cannot simply throw materials at a branch and sort out the rest later; the condition must be met before evolution materials can be spent.

Stats play a part too. If an Aniimo lacks thumbs-up markers on two stats, you have to evolve it to specify its split evolution specialization. In other words, the stats alone do not settle which way it goes.

The reason to care is what you get at the end. Alternate evolution forms have distinct abilities, skills and combat roles, and can gain a new element. Two branches of the same creature can fill very different slots on a team.

Infergon: the hardest branch to unlock

Infergon
Infergon

Infergon, a flying dragon Aniimo, is one of two branching evolutions in the Jawling and Helmwhelp line, and it asks for more than any other branch here.

Start with quality. Infergon can only be evolved from a Jawling or Helmwhelp with a Perfect potential rating. Good or Elite quality is not enough, so check the rating before you put levels into a candidate.

Then level. Evolving into Infergon requires reaching level 48, which means your Helmwhelp must be level 48 before it can take this branch.

Finally, the fight. Evolving Helmut into Infergon at the sword starts a fight with Omega Infergon, and you must defeat it. Go in prepared rather than treating the evolution as a menu click.

48

Level needed to evolve into Infergon

Helmwhelp must reach level 48 before this branch opens, and only a Jawling or Helmwhelp with a Perfect potential rating qualifies.
Infergon is a flying dragon and one of two branching evolutions in the Jawling and Helmwhelp line.

Emberpup evolution, Inferlupa and Scorchhowl

Inferlupa
Inferlupa

The Emberpup line is the most searched branching question and also the least settled. Emberpup is given both as evolving into Inferlupa (also written as Infernal Lupa) and as evolving into Flameruff, its gamma-stage form, on a line that continues to Scorchhowl. Scorchhowl's alternate form is reached as an alternate final evolution branch of Flameruff. Its skills and builds have their own guide on this site.

What is clear is the cut-off for Inferlupa. Only the basic forms, Emberpup or Flameruff, can evolve into Inferlupa. Scorchhowl cannot. If you want Inferlupa, do not evolve past Flameruff first.

How you unlock Inferlupa is also unsettled. It is given as the reward of a side quest started at the top of Thousand Fang Ridge that ends in a battle on the third day. It is also given as one branch of Flameruff's split evolution, unlocked by the Warrior quest. That questline spans three real-world days, with its mission stages unlocking at daily server resets. Either way, expect to wait across several days rather than finish it in one sitting.

Other Aniimo that split into two forms

Melloblum
Melloblum

Chirpi is the unevolved form in a branching line and evolves into either Tromber or Tubster.

Wisptis has a branching evolution into either Ignitis or Fulmintis, a lightning-type DPS. Because it is one or the other, catching two Wisptis lets you obtain both.

Budsquire is given as evolving into both Thornblade and Melloblum, and it has an alternative evolution besides Thornblade. Evolving Bud Squire into Melloblum requires one rose stamen, the Stamen of Kubo's Rose. That is the clearest item requirement on any branch here, so pick one up before you plan on Melloblum.

Budclaw's evolution is unsettled. It is given as evolving into both Shrubclaw and Geoclaw.

Baleetle has a split evolution line, and one branch is a snowball form of Bouldus.

Gold Helmut has a branching gold evolution, with the gold evolved forms appearing as Gold Rookie and Golden Pawney.

Alternate forms, and why auto-release is risky

Branching evolutions are not the only way a species gets a second look. Some Aniimo species have alternate forms, selectable in the Change Form menu, with distinct elements and skills. Sherro (Shiro), for example, has a Thunderstorm weather form.

This is where auto-release hurts. Releasing catches automatically without reviewing them can discard special forms such as weather forms, along with evolutions or forms you need for split evolutions and the homestead. A duplicate Wisptis looks like clutter until you remember it is your route to the second branch. Review before you release.

Where to start

Before you evolve anything with two paths, find out what each branch needs and meet that condition first. For Infergon, that means a Perfect Jawling or Helmwhelp at level 48 and enough strength to beat Omega Infergon. For Inferlupa, stop at Emberpup or Flameruff. For Melloblum, get the Stamen of Kubo's Rose. Keep spare catches of branching species so you can take both paths.

Parts of this page were re-checked against the released game on 4 October 2026. The rest has not been re-confirmed since release.

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